Silo

Swift and precise, Silo makes every shot count. Born into a family of smugglers, he spent his life running under the radar and challenging tyrants. Now he's using those same skills to fight the Gloom. Silo loves long odds—the greater the challenge, the greater the thrill.

The Tactician

Complexity:

Silo switches easily between Melee and Ranged combat, and is at his best when he embraces this versatility. He has a host of tactical tools; he can distract his foes with illusions, slow them with oil, or burn them with fire—potentially setting off deadly chain reactions.

Silo

Abilities

Fire Bomb

Toss a Fire Bomb that ignites enemies, dealing damage over time. Causes a chain reaction with Oil Bomb.

Oil Bomb

Leaves a pool of Oil in front of Silo, slowing enemies and causing them to take additional damage.

Radiant Clone

Dash backwards, leaving behind a Radiant Clone. The clone will taunt nearby enemies into attacking it until it expires or is destroyed.

Ground Zero

Silo sends EGG out to shock all enemies in the area for a short time, slowing them and dealing damage over time.

Signature Weapon

Longshot

Longshot was built by Salan Vex, the first Shrike. He won a fortune from the Avar Reeve in a high-stakes shooting contest, and used this gold to found his network of smugglers.

Weapon Ability

Dead Eye

3 Deadeye Weakspots appear on every enemy in range. Hitting these weak spots result in high damage and guaranteed crits.

Backstory

Before the Gloomfall, the Shrike Syndicate was a network of smugglers and mercenaries who played both sides in the endless conflict between the Avar Imperium and the Maze. While many saw the Shrikes as criminals, they lived by a code. Silo was born Silas Vex; the Vex's were the leaders of the Syndicate, and made sure that the Shrikes served the common people of the Westreach. Silo was an exceptional Shrike—an excellent marksman with a knack for designing explosives and arcane gadgets—but he always felt the shadow of his parents, the expectation that he would eventually assume the mantle of leadership.

Silo is a clever scoundrel, equally quick with a quip and a blade. He remembers grand heists and feasts with the people of the Westreach. But as an echo returned from the Gloom, his memories are incomplete. Silo doesn’t remember what happened to his parents, or how he came to be in Skylight when the Gloomfall struck. In this broken world, the Shrikes have become a menace. What has Silo forgotten?