We have begun the transition of Wayfinder from Digital Extremes to Airship Syndicate.

We thank Digital Extremes for helping jumpstart Wayfinder and getting us to this point in our journey.

Airship Syndicate owns the Wayfinder IP, and we have no plans to stop developing the game. We look forward to continuing to grow the game alongside our players as we take on operations.

The game has a long way to go in Early Access, but with belief from our players and our dedicated Airship crew, we can - and will! - get there.

Airship Syndicate

This website will not be updated during this transition period. Please visit discord.gg/wayfinder and our Wayfinder Update Blog to stay up to date on the game and its development.

Niss

Niss is kin to the shadows, and darkness serves as her weapon and her cloak. She is one of the Deep Eldren, an ancient people who now serve the malevolent Precursors. When Niss and her clan challenged the Precursors, her family was wiped out and Niss escaped into exile. Deadly and swift, Niss cares little for humanity. But she has sworn to destroy the Precursors, and the Seekers can help her take her revenge.

The Shadow Dancer

Complexity:

Niss is an Eldren Shadow Dancer, and is at her best when she's in motion. She dances around her enemies, defending herself with a cloak of shadows and striking them down with spectral blades.

Niss

Abilities

Shadow Step

Dash in a line, dealing damage. After a short delay a Gloom clone will dash from your initial position to you, dealing damage to enemies.

Umbral Aura

Niss is empowered by Umbral magic, causing her next three dodges to pierce a nearby enemy with shadow.

Vengeful Shade

Briefly become immune to attacks and damage enemies in front of Niss.

Gloom Shroud

For the next few seconds, Shadow Step can be used at no cost.

Passive Ability

Lingering Shadow

After dodging, gain attack power for a short duration.

Signature Weapon

Night's Edge

The ancestral blades of the Duskal Eldren. The spirits of the fallen Duskal are bound to these daggers, and strike out at the enemies of a worthy wielder.

Weapon Ability

Daggerfall

Forms multiple magical daggers that float around the player and fire towards enemies as attacks when enemies come within range.

Backstory

The Eldren are the first children of the broken world, formed from the blood of Infinites spilled in the Aegis War. There are Eldren of the woods and water, but Niss is one of the Deep Eldren, born in an abyss of stone and soil untouched by the sun. Her people shape shadows like clay; Niss mastered the shadow-dance as a child, learning to sculpt shielding shrouds and deadly blades from insubstantial darkness. For all their many gifts, the Eldren are a dying people, whose essence fades with each generation. When the ancient Mother of Shadows came to them, promising renewed strength in exchange for absolute loyalty, most swore themselves to her service. When Niss and her clan refused to bow to the Precursors, most were slain; Niss escaped into exile. She has sworn to destroy the immortal beings who have corrupted her people, whatever the cost.

Niss is a grim and deadly warrior, a silent assassin who strikes from the shadows. But as an echo returned from the Gloom, there’s much she cannot remember. She knows she endured countless hardships in her time of exile, but the details escape her. She remembers challenging the Mother of Shadows, but not how she survived. But these memories may yet return to her…